Résumé.

Experience

Universal Audio

San Francisco Bay Area, CA

Feb 2016–Mar 2026

Creative Director

  • Led and developed Universal Audio’s in-house creative team, including managers with direct reports of their own, across brand, product launches, digital, packaging, events, and communications.
  • Designed the Apollo and Volt product logos and complete on-product graphic systems, including surface graphics, silkscreen graphics, and hardware labeling, along with the packaging.
  • Directed creative for more than 50 product launches across web, email, advertising, packaging, video, and events, with adaptations for international markets including Japan and APAC.
  • Maintained UA’s visual identity across an expanding hardware and software portfolio, with distinct visual directions for premium hardware and more accessible native software.
  • Shaped LUNA’s launch story and ongoing marketing materials.
  • Directed interface design for UAD Console and plug-ins including Lexicon 480L, in partnership with product and engineering.
  • Directed the Apollo X launch’s visual concept and reveal sequence, carrying an X-based identity from teaser imagery into advertising, packaging, video, and an international livestream.

Collective / Oggifinogi

New York, NY / Bellevue, WA

Oct 2010–Jan 2016

Creative Director

  • Led creative through Oggifinogi’s growth and acquisition by Collective, adapting the organization and its workflows as the business expanded.
  • Managed 20+ direct reports at peak, with oversight of a 30+ person creative organization. Established succession plans and career paths for direct and indirect reports.
  • Directed global campaigns across video, animation, rich media, and interactive production, including launches for Grand Theft Auto V, BioShock Infinite, Plants vs. Zombies 2, Subway Surfers, and Ori and the Blind Forest.
  • Directed enterprise B2B campaigns and sales-enablement work for Microsoft, presented creative strategy to senior client stakeholders, and improved production workflows and project-tracking systems.

Lionfish LLC

Bellevue, WA

Jan 2007–Sep 2010

Associate Creative Director

  • Led creative direction within a small agency design team, partnering with agency leadership on concept development, presentations, and client work.
  • Developed B2B and enterprise creative for Microsoft Azure, Microsoft Live, SharePoint, Dynamics CRM, Microsoft Frontline, and Hitachi product launches and initiatives.
  • Supported worldwide product launches and international adaptations, designed interface elements for Microsoft SharePoint applications, and directed photography and video production with outside partners.

Skills & tools

Creative practice

Creative direction · Brand identity · Product storytelling · Art direction · Team development · Global campaigns · Web and interface design · Packaging · Photo and video direction · Creative operations · Agency and production direction

Tools

Adobe Creative Suite · Figma · Keynote · PowerPoint · ChatGPT · Claude Code · OpenAI Codex · MidJourney

Selected commissions

AOL Rise

Designed a mobile app interface, product-launch concept, and website for a direct AOL commission. Presented the work directly to AOL executives.

ExtraHop

Independent contract creative work for the enterprise technology company.

Wizards of the Coast

Print and promotional collateral for the Hallowmere fiction line and R. A. Salvatore’s Legend of Drizzt novels.

Education

Berghs School of Communication

Stockholm, Sweden

Art Director, Communication and Design

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